﻿// Copyright 2024 The Open Brush Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//      http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using System;
using UnityEngine;

namespace TiltBrush
{
    public class ImagePickerItemButton : BaseButton
    {
        private int m_ItemIndex;
        public Action<int> m_OnItemSelected;

        public void SetPreset(Texture2D tex, string imageName, int imageIndex, float aspect)
        {
            m_ItemIndex = imageIndex;
            SetButtonTexture(tex, aspect);
            SetDescriptionText(imageName);
        }

        override protected void OnButtonPressed()
        {
            m_OnItemSelected.Invoke(m_ItemIndex);
        }
    }
} // namespace TiltBrush
